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  • Two 22-minute halves with a running clock.

  • There will be a 3-minute half time and 3 minutes between games.

  • All teams should be warmed up and ready to take the field for the next game.

  • There will be one central horn used for all timing.

  • 1 horn to signify the beginning of the game.

  • 1 horn to signify the beginning and end of halftime.

  • 1 horn to signify the end of the game.


First Tier Events will follow all US Lacrosse & NFHS Rules as it pertains to each age level with the following tournament specific modifications:
  • There are NO timeouts.

  • During an injury timeout, the clock will run.

  • 8-meter shots will be played out if the horn sounds for the end of the game or half.

  • If the 8-meter is already in play when the game horn sounds, then the game is done at the time of the horn

  • If a shot is in flight and was released from a stick prior to the horn and goes in the goal – Ruling “good goal”.

  • Alternate possession – The team listed first on the schedule receives the first alternate possession. After the initial possession is awarded, the possession will then alternate.

  • 1 Yellow card – the player must sit for 2 minutes, running clock,  the official will keep the card time on the field.

  • 2 Yellow cards – the player must sit the remainder of the game. And may return to the next game.

  • RED card (Player) – The player must sit the remainder of the game and the NEXT game.

  • RED card (Coach) – the coach must leave the game and remain away from the game until the completion of the game.



  • There will be a flip chart and score sheet in all fields.

  • Officials will record the scores and coaches will sign off on them.

  • Coaches are responsible to change the flip charts.

  • All official scores will be kept at tournament headquarters.


Play-off overtime (FAST N’ FURIOUS):

  • The first team to score wins.

  • Each team will select three players plus a goalie to play full-field 3v3.

  • Teams will set up with one girl on the draw and two on the circle.

  • There are no offsides.

  • The alternate possession will continue into the overtime period and will not reset.

  • If there is time remaining on any Card, the time remaining will carry over into the overtime.

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